/!\ Actually alpha 5, I skipped a version accidentally. /!\

Changelog:

Layout

Ceiling in a region of Floor 02 has been raised to make the space more comfortable to play in.

The "Rocket noodle platform" is now bigger to accommodate more players.

Removed clips from Bookshops in Floor 01, you can now stand on top of them.

Doors have been added to spawn rooms which open automatically when the timer counts down.

Removed elevation from Capture point as it was useless.

Raised ceiling in the connector between Spawn rooms and Floor 01

Detail

Floor 01 Turnstile area looked too much a playable space, more detail has been added to stop players from going there

Turned down a few sprites' visibility because they were too bright


Updated stairs to look more comfortable to traverse through

Logic

Extended train bells sounds

Trains have been slowed down from 550 HU's to 500 HU's (100 more than Scout)


Added a Tonemap controller

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Changelog:

Layout

Minor revamp to Floor 01, which includes increasing room height and giving "Rocket noodles" area a height advantage

Added multiple stairs for comfort

Added a ramp to spawn from Floor 03/Platform

Capture Point is now at a small elevation

Minor height changes


Detailing

Floor 01 is now a street level entrance to the station rather than an underground floor, includes (Out of bounds) Sliding doors and Turnstiles

Rocket noodles now has glass railings to allow for visibility but not interaction

Changed more textures to distinguish rooms from eachother

Added more floor lines to guide players to the point

Logic

Train bells play when Metros are about to pass

Train Tunnels now have kill triggers to avoid players getting stuck

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Changelog:

Layout

Closed center path furthest from Capture point in Floor 01/Shop area, now players have to funnel through "Rocket noodle"

Closed one escalator from 02 to 01 to reduce flanking

Added a (rough) path to the Platform/Floor 03 directly from spawn

Details

Changed floor textures to make areas more distinct

Added a yellow line from the spawnrooms to the capture point to guide players

Reduced lighting as it was too bright

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Changelog:

Layout

Shop area/Floor 01 can now access Platform/Floor 03 directly via escalator

Mezzanine/Floor 02 is now more open

Paths into the central areas in Floor 01 and 02 have been brought closer together to keep choices available while also not splitting the teams too much

Added a wall surrounding the stairs from 02 to 01 near Spawn rooms

Medium Health kit in Floor 01 reduced to a Small one, added Small Ammo pack under it

Fixed clipping issues

Details

Added signs to let players know which floor they're heading into when using stairs
Floor 01 = Highest floor, Shop area
Floor 02 = Middle floor, Mezzanine and Capture point area

Floor 03 = Lowest floor, Metro Platform

Changed each floor's wall textures to make it easier to distinguish:
01: Plaster, 02: Brick, 03: Tiles

Logic

Metros now pass by the platform more often and they can no longer be blocked by players

More spawn points have been added


Performance

Aggressively optimized visleaves

Some models now have fade distances

Added (very inconspicuous) Fog

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