B3 - 6/27/24 TODO: The bomb does not currently explode on round win. This is still in development for a future release. Fixed clipping to the side of spawn that previously allowed Engineers to hide teleporters in the trees. Improved clipping on underside supports along the shore. Increased health on the docks from small to medium. Improved overall visuals. Improved optimization. Updated soundscapes. Fixed some instances of visible nodraw. Fixed floating supports on the roll-up doors. Opened up spawnyards a bit more. Fixed doors clipping into the Sniper windows above.
B2 - 5/10/24 Fixed clipping on building stairs. Cleaned up some protruding prop collisions. Improved water into the skybox. Added info_observer_points
No changelog. Forgot. Basic artpass. More to come. Enjoy!
A3 - 4/16/24 Added corner cover around the base of the tower. Adjusted wood wall cover outside of the team buildings. Added a small health kit under the mid shacks. Revamped the side routes out of spawn. Adjusted building overhang outside of spawn. Added an additional doorway to the mid shacks. Added a new pair of rocks to run around at mid. Made it temporarily clearer that the highest roof is inaccessible. Added more signage.
A2 - 4/4/24 Increased health on side shacks from small to medium. Increased health on left path out of spawn from small to medium. Water changed from expensive to cubemapped. Refined cover in the immediate capture area. Reduced capture time from 12 to 8. Raised rock islands with wall coverage at mid by 32 units. Adjusted clipping above the capture point. Added The Plank. Added clipping to remove a Sniper perch from above the right path out of spawn. Raised wall coverage outside of spawn by 24 units. Fixed cramped spawn points.