Megaton

Megaton B3

B3 - 6/27/24
  • TODO: The bomb does not currently explode on round win. This is still in development for a future release.
  • Fixed clipping to the side of spawn that previously allowed Engineers to hide teleporters in the trees.
  • Improved clipping on underside supports along the shore.
  • Increased health on the docks from small to medium.
  • Improved overall visuals.
  • Improved optimization.
  • Updated soundscapes.
  • Fixed some instances of visible nodraw.
  • Fixed floating supports on the roll-up doors.
  • Opened up spawnyards a bit more.
  • Fixed doors clipping into the Sniper windows above.

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B2 - 5/10/24
  • Fixed clipping on building stairs.
  • Cleaned up some protruding prop collisions.
  • Improved water into the skybox.
  • Added info_observer_points
No changelog. Forgot. Basic artpass. More to come.

Enjoy!
A3 - 4/16/24
  • Added corner cover around the base of the tower.
  • Adjusted wood wall cover outside of the team buildings.
  • Added a small health kit under the mid shacks.
  • Revamped the side routes out of spawn.
  • Adjusted building overhang outside of spawn.
  • Added an additional doorway to the mid shacks.
  • Added a new pair of rocks to run around at mid.
  • Made it temporarily clearer that the highest roof is inaccessible.
  • Added more signage.
A2 - 4/4/24
  • Increased health on side shacks from small to medium.
  • Increased health on left path out of spawn from small to medium.
  • Water changed from expensive to cubemapped.
  • Refined cover in the immediate capture area.
  • Reduced capture time from 12 to 8.
  • Raised rock islands with wall coverage at mid by 32 units.
  • Adjusted clipping above the capture point.
  • Added The Plank.
  • Added clipping to remove a Sniper perch from above the right path out of spawn.
  • Raised wall coverage outside of spawn by 24 units.
  • Fixed cramped spawn points.