medieval

Medieval medieval a3

The map plays out pretty well, except the flag got capped too quick. But the problem is there's only ONE exit for the flag runner, I mean if the defender react quickly and block that one door, there's no way the attacker can carry the flag out, oh well.

Player now have to climb on the ladder, instead of just a ramp in disguise, prevent Demoknight recharge and others keep running back up to the resupply cabinet
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Remove the ropes on the bridge, since it's a little bit too easy (especially for Scout) to move around over people's head. Also the bridge has been expanded
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Make the water clearer to see
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Remove medium health pack under the bridge, change health and ammo packs in base to small (from medium)
After watching the demo, I decided to rework the map completely:
Scale down, Remove ramps, More chokey,....

Overview
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Bridge
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Fort
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Spawnroom
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Low room
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Intel
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Capture the scroll lads