Mardin

Mardin a17

- added the setrespawntime commands back
-removed the shack at second

-made the capture rate faster on every point

-redesigned the last point

-closed the broken wall flank route on the central building

-removed the setrespawntime commands
peter, the horse is here
- changed the mosques reflectivity from 50% to 40%
- added a new route to the underground area

- changed the respawn time of defenders when their second gets capped from 0 to 1

- changed the lighting

- added a new route beside the full ammo pack cubby

- closed off some areas

- added a wall to second to prevent abusive sightlines

- changed the mid from a farmers market to a mosque
- replaced the car models with boxes because of compiling issues

- added patches under health and ammo pickups

- fixed some sloppy clipwork
- added more health and ammo packs

- changed the layout slightly for realism

- reduced the respawn wave times for the teams
- fixed bad clipping

- made the spawn windows taller
- made the map less steep

- moved the mid point to a better spot

- moved the spawnrooms forward

- added hazard tape to mid points capture area to indicate where it starts and ends

- changed the hazard tapes on the second points
- fixed some sloppy brushwork

- fixed red not being able to go back to their spawn

- fixed blu teams respawn cabinet not existing