Maple Falls

Maple Falls a7c

Changelog
-Added blocked holograms for CP C
-Deleted func_nobuild around the tree
-Added a new small route to CP A
-Made the Greenhouse taller, so its more obvius you cant get on top
-Redesigned CP B from scratch (again)
-Added blockbullets in the roof (now you cant cheat MegapiemanPHD)
-Added time back​
Changelog
-Reduced time on mid points
-Deleted time on match (it never reached stalemate anyways)
-Changed the points hologram
-Added a handrail in last point to make it harder to reach
-Fixed a sighline near spawn
-Added playerclips in most of the roofs
-Changed some textures
-Removed the buildiing in CP B​
Changelog
-Added displacements
-Added some textures
-Balcony near spawn now has stairs from outside, and the windows is smaller
-Added some minor details​
Changelog
-CP B almost done from scratch
-Added more routes to CP C
-Made the heights more natural
-Now the water is deeper
-Made the skybox higher
-Added cubemaps (properly) + soundscapes
-Made the spawn bigger​
I know last time the map didnt got any feedback, but sometimes i start working on the next version of a map even before releasing the finished one, that's kind of what happend here.

Changelog
-Map is smaller (again)
-Changed skybox, added the sun and added a color correction
-Added some textures to make it look less boring​
Changelog
-Map is now smaller
-Redone Control Point B and C almost from scratch
-Redone the in-between buildings from scratch
-Added a new entrance to Control Point C
-Added playerclips in some buildings that didn't have it​
I haven't touch this map in a while (more than a year), and since its November, the most autumn month of the year, here's an update on my most autumn map.

Changelog
-Redone almost from scratch
-Smaller and less boring
-Changed environment​