-Jump Pad force have been reduced
-The tree doesnt look from N64 anymore
-Added playerclip in the roof of CP C
-Reduced the cap time for CP C
-Added some minor details
-Fixed a leak in the map (surprsingly, nobody noticed it)
-Fixed the nobuild near the jump pad
-Added blockbullets in the fences near the pond
-Reduced the respawn time(?)
-Converted the pile of leaves to displacement
-Fixed jumppad collisions, and made the entrace a bit bigger
-Replaced some healthkits and ammopacks with smaller ones
-Improved healthkits and ammopacks patches
-Added blocked holograms for CP C
-Deleted func_nobuild around the tree
-Added a new small route to CP A
-Made the Greenhouse taller, so its more obvius you cant get on top
-Redesigned CP B from scratch (again)
-Added blockbullets in the roof (now you cant cheat MegapiemanPHD)
-Added time back
-Reduced time on mid points
-Deleted time on match (it never reached stalemate anyways)
-Changed the points hologram
-Added a handrail in last point to make it harder to reach
-Fixed a sighline near spawn
-Added playerclips in most of the roofs
-Changed some textures
-Removed the buildiing in CP B
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