• Adjusted blue first spawn - added a second locker and minor adjustments
  • adjusted sun angle and lighting
  • adjusted ramps, remove/added some ramps
  • added more covers on B and C
  • made red last spawn more covered
  • added capture point markers on all capture points
  • adjusted angle of some stairs
  • other miscellaneous/minor updates
  • mostly a small update
  • adjusted some pickups
  • adjusted some clippings
  • adjusted respawn time
  • spawnroom is changed to add protection for spawning
the development of this map has been somewhat halted, but this time I decided to overhaul the map (and because I lost the original vmf) and start from scratch. there is many changes to list but here is the significant ones.


  • functioning forward spawns added
  • overhauled layout
  • changes on capture point
  • and many more changes, too many to list
- changed the forward spawn of red and moved it near B
- adjusted layout of A mostly small things, and also replaced the prop jumps with ramps instead
- added more routes around B
- changed some pickups
- tried to block sightline on C, and some minor refurbishment on last point. but nothing major is changed. C might be changed in future version if there is a big underlying issue
- added forward spawns, upon capturing A, red forward spawn will be close, upon capturing B, blu forward spawn will open
- changed the size of doors and make it wider
- changed some gameplay parts such as adding another exit to point b with a window opening, added some props around that area, adjusted some ramps, clip some parts of the map, added a route to access the high ground of cap c, also added a small drop down near B to C