A6

Fixed an oversight.. Replacing training_annotation since it was showing everywhere in the map when I just wanted it to show while on the moon crater. I replaced it with a env_sprite instead.
A5

- Blocked bad sightlines at mid
- Lowered coolant water so you can walk under the portal generator without needing to swim through the water
- Removed nobuild from coolant water pit
- Added some platforms by B side
- You can now get sucked into the blackhole from the lower platform
- Portal opens 5 seconds later (from 55 to 60 seconds)
- Portal now closes 5 seconds sooner (from 30 to 25 seconds)
- Replaced Will (FromAfar) voice line with a new one
- Added training_annotation that displays over the capture point when first arriving at the moon crater
- Added glowing green border around the capture point
- Increased gravity (from .3 to .4)
- Added filter_damage_type in low gravity area to prevent fall damage
- Added trigger_hurt that will kill any remaining players in the low gravity right before the next wave
- Made it so you take less damage per second from the trigger_hurt when 'oxygen is depleting' (15 hp to 12 hp per/second)
20200518192329_1.jpg
20200518192138_1.jpg
20200518192445_1.jpg
20200518192347_1.jpg
20200518192504_1.jpg
20200518192207_1.jpg
A4

- Moved spawns to be more centralized in the map
- Added some windows looking out to space by spawns
- Lowered platform under portal generator so scouts can no longer double jump into the portal from that platform
- Removed the tunnels in the coolant water
- Added dish shaped ground for coolant water pit
- Remove walls and add tank prop to B side
- Added fence to help block sightline at mid
- Shorten distance to capture point on moon crater
- hurt_trigger 'low oxygen' at moon crater now starts 5 more seconds sooner
- added and moved some health and ammo packs around
A3

- Raised up portal generator prop and platform. Piping now leads up to high ground on B side
- Removed some nucleus props from the ceiling at mid
- Built new A Side
- New route towards A Side from spawn
- Water coolant route towards A Side
- Reduced water depth
- More cover on lower B side
- Drop down to lower B side
- hurt_trigger ' low oxygen' at moon crater now starts 5 seconds sooner
Lunar Base V2 A2

- Completely removed A side
- Removed lower spawn exit
- Added ramp and platforms to get to high ground area on B side
- Added window area to B side
- Blackhole brush now disables when inactive
- Forcefield brush not longer solid
- Rotated portal generator prop and adjusted clipping
- Added platform to exit coolant water towards A Side
- Added missing func_respawnroom in section of red spawnroom
- Made low oxygen warning text only disable when at the moon crater
- Increased gravity in low gravity zone (.25 to .30)
- Made capture point up higher and steeper incline to get to

there's this one texture that is appearing blackened and I can't seem to change it. welp!