Lowpoint a2
A map with an unconventionally placed control point and simple layout.
I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally, low on the ground, surrounded by high structures, and the whole map goes a bit upwards from the capture point to the respawn rooms.
Time will show if I've fulfiled my goals or have yet to do so. Also, it's my first working with Hammer, so I'm still learning the ropes.
Time will show if I've fulfiled my goals or have yet to do so. Also, it's my first working with Hammer, so I'm still learning the ropes.