Lowpoint - A map aiming for simplicity in layout and unconventional placing of the control point. I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally, low on the ground, surrounded by high structures, and the whole map goes a bit upwards from the capture point to the respawn rooms. Time will show if I've fulfiled my goals or have yet to do so. Also, it's my first time working with Hammer, so I'm still learning the ropes.