Lowpoint

KotH Lowpoint a2

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Laserman

L1: Registered
May 26, 2018
3
1
Lowpoint - A map aiming for simplicity in layout and unconventional placing of the control point.

I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally, low on the ground, surrounded by high structures, and the whole map goes a bit upwards from the capture point to the respawn rooms.

Time will show if I've fulfiled my goals or have yet to do so. Also, it's my first time working with Hammer, so I'm still learning the ropes.

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Muenster Monster

L1: Registered
Apr 22, 2018
34
6
Very good map! However, it seems a tad bit overscaled. Additionally. the high ground gives a pretty big advantage in tf2, so I would suggest decreasing the cap time of the point to compensate.
 

Laserman

L1: Registered
May 26, 2018
3
1
Very good map! However, it seems a tad bit overscaled. Additionally. the high ground gives a pretty big advantage in tf2, so I would suggest decreasing the cap time of the point to compensate.
I've actually been thinking about scaling some parts down by like 32 HU, but I'm hesitating because I feel like it might be too cramped with more detailing done in the future (if the layout works out, which I hope it does). As for the times, I'm not tweaking those until the map is played at least once. Thanks for the feedback, though!