LittleMaker A2

A casual re-work of an old project of mine

  1. Long-Coming Build

    "Sir! The staff has finally made more progress on the 'littlemaker'!"

    "That's great, but why did it take this long?"

    "It's just me here."

    Welp, here's second alpha for Shrinkray II, codenamed "Littlemaker" for now. The recent tests I did went pretty well considering the state the map was in, so here are the changes to hopefully make it a better play:

    Adding High ground to the point
    My dumb self decided to give the only high ground on the point so freakin' open to a nasty...
  2. Triple Woops

    Ignore all the pings, I'm just trying to get this all updated right. The files lied to me.
    I really hope this plays better than the first shrinkray. There was a lot I wasn't happy with and I couldn't bring myself to undo so much of the work I did. At least this plays better than the last alpha.
  3. A1? Never Heard of it...

    "Sir the prototype forthe new shrinkray was an utter failure."

    "Well, can't make an omelette without breaking a few legs!"

    "I'm not sure that's how it goes..."

    Remember that first a1 version of littlemaker I realeased? Yeah me neither. This is a literal total redesign of the original layout. Gone is the mirrored symmetry, replaced by rotational which wasn't necessary but I'm pretty okay with it. Everything has been built up from scratch again, this time all in a weekend, and...