"Sir, the project's gone down the tubes. We're out of funding, our machine didn't work, and worse yet people didn't like playing on it. what should we do?"
"Do it again!"
This is LittleMaker - a working title for what is essentially "ShrinkRay II". The first map I made was shrinkray, and it was woefully below average. Since then I've wanted to try again, because I love the idea of a shrinkray, and dammit I'm gonna use it. This project is focusing on speed and efficiency, as well as getting it to testing as soon as possible, then going from there. Let's get minimized ya'll.