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Final compile, very minimal changes. Mostly just so that the file name can have no version because that looks cleaner but inevitably something is still in need of fix and i am forced to release _rc2 or _fix in which case i will shrivel up and turn into ash and blow away in the wind
- Fixed misaligned brush on last
- Clipped funny detailing poking out of sides of end cap point cylinder brush
I spent a lot of time making different iterations of the map to fix random garbage and I also have the old original lilith betas from 2021 so here we are skipping ahead to b4. Most of this is going to be adjustments in lighting and tbh I can't remember most of what I fixed in the last like 4 days so here's what I can remember doing:
Adjusted texture size and lightmap scale of lights/blue004 to not be so abhorrently blotchy and bright in areas
Added light entities for more ambient/diffuse/whatever lighting. Each jump should now be more evenly lit
Fixed skybox ambient light grossly fucking over how last looks
Reduced file size down to like 49mb
If the lighting is still too dim lmk. I do intend for the map to be darker but I also want your eyes to function properly
added catapults and playerclip to straight downair (first 5 jumps)
some catapult triggers are just Cursed and it took remaking them, copy pasting working ones, etc to fix them. ONE (2nd jump, first platform) still does not work but atm i dont have the sanity to do the 200th compile of today to see if the game wishes to cooperate so ill fix it later
also added catapults to teles between jumps (no more rat telehops)
fixed FindPortalSide errors
fixed calc_triangle_representation errors which caused visual bugs on 7th
moved last tele destination up 2 units to prevent getting stuck on tele
- func_illusionary'd everything ever
- added regen triggers because i forgot those existed cause mmod poison
]just shot my 8 year old son! #InternationalWomensDay- changed map suffix to be something actually descriptive lol
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