Last Call a17

3cp frontline theme with coastal, town and cathedral elements.

  1. A8: The Second Cathedral Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Removed underused flank
    -Adjusted location of current flank route
    -Clipped space above arches
    -Extended platform for Blu's forward spawn
    -Enabled collisions for spawn door prop

    B:
    -Cathedral interior redesigned!
    -Both spaces connected now, B is inbetween them
    -Bridge across from Red's highground
    -1 way door is gone (yay)
    -Adjusted Red's spawn placements

    GF:
    -Fixed overlay
    -Geometry outside cathdral changed to have ramps
    -Less empty too
    -Lowered Red's respawn...
  2. A7: The Gatekeeping Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Reduced size of area outside blue spawn slightly
    -Clipped roof of barn
    -Removed a small ammo pack
    -Made cliff route more visible and accessible

    B:
    -Increased port cullis speed
    -Added a more open flank
    -Changed Red's spawn exit to B
    -Increased red spawn time
    -Removed parts of balcony over B and changed cover

    GF:
    -Changed buffer area between A and B to be more useful for Blu to hold
    -Lowered Blu's respawn wave timer
    -Blocked off an under used flank route for now...
  3. A6: The Small Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Increased size of cap zone to be inside part of building
    -Reduced effectiveness of sightline

    B:
    -Enabled collisions on some metal props
    -Replaced the big metal fence with glass

    // More testing of the layout needed overall. For now I'm keeping the tunnels as they are not causing that much harm.
  4. A5: Why did a4 crash the server?? will this even help?

    squ1rrel
    Hopefully a new version will stop a crash?
  5. A4: The Balcony Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Removed clipping for a small hut
    -Reworked buildings to be more defender sided

    B:
    -Moved some gravestone so players can't get trapped
    -Removed an entrance to the church balcony
    -Lowered height of balconies to 256hu
    -Added another entrance to the low ground
    -Added Blu sided one-way door to balcony above B
    -Balcony above B made smaller

    GF:
    -Reduced distance between A-B
    -Adjusted width of geometry in a connector
    -Increased max time to cap to 10 mins
    -Increased set up time...
  6. The Expansion Update: a3

    squ1rrel
    Size of the map overall increased. Redesigned many areas.

    FIXED/ALTERED:
    A:
    -Partially redesigned
    -Area before A extended, redesigned
    -Added collisions to some fences
    -Added connectors to flanks so they feel less isloated
    -Addjusted cap time

    B:
    -Clipped spawn doorways
    -Complete redesign woohoo!
    -Now inside a church
    -Feels like a proper last point now?
    -Lots of height variation but Blue should have a better chance hopefully

    GF:
    -Lowered respawn time for blue when attacking...
  7. The a2 Update: Better Trenches

    squ1rrel
    FIXED/ALTERED:
    A:
    -Fixed Blue spawn points
    -Added visual info to stop players walking from spawn off cliff
    -Removed rock jump thing on the far flank
    -Removed the annoying jumps on the flanks
    -Made far flank slightly more visible
    -Made visibilty of house next to flank better
    -Added small hut, altered trench next to it, added room under hut
    -Added more cover on platform, slightly moved ladder

    B:
    -Adjusted cover on canal
    -Added small ammo pack in buidling's lower room
    -Hopefully less...