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Last Call a16

3cp frontline theme with coastal, town and cathedral elements.

  1. A16: The Flank Update

    squ1rrel
    Had some time over the Easter break so here's an update...

    A:
    -Reduced sightline on balcony

    B:
    -Moved Blu's 1st foward spawn nearer to B
    -Added new building with bridge- flank now should be more integrated
    -Other building slightly moved

    C:
    -Adjusted sightline slightly
    -Lowered covering fence near sentry spot
    -Replaced medium hp/ammo with smaller ones on cp
    -Made flank a bit bigger
    -Added another route into the cathedral lobby

    GF:
    -Fixed nodraw material
    -Clipping
  2. A15 version string fix

    squ1rrel
    Last update to come for a bit while I'm busy studying etc...
  3. A15: The Second Courtyard Update

    squ1rrel
    A:
    -Added another flank route for Blu
    -Moved location of small hp
    -Removed doorway overlooking A (aim to deny use of sentry guns)


    B:
    -Raised height of buffer area for Blu- Red now has to push upwards
    -Added offensive firing platform for Blu over bridge
    -Red now has to push through small choke to gain access to buffer zone
    -Reduced respawn time for Blu
    -Changed Blu's lower flank route slightly

    C:
    -Changed cathedral front courtyard
    -C now looks like less of a Gorge rip off


    GF:...
  4. A14: The Sixth Cathedral Update

    squ1rrel
    Don't have my log so going to list the changes from memory...

    A:
    nope

    B:
    -Red and Blu now use the same spawn (not at same time)
    -Added an extra spawn door

    C:
    -Massive redesign
    -Cathedral now looks like a cathedral
    -Much larger than previous versions
    -Outside area included
    -Buffer area before C made less significant
    -Routes in buffer zone widened
    -Buffer zone ground level lowered (closer to B's ground level)

    GF:
    -Clipping
    -Spawn time adjustments
  5. A13: The Spawn Room Update

    squ1rrel
    Its been a while... uni has kept me busy.

    A:
    -Nerfed sniping balcony at A slightly
    -Made windows in upper hut glass
    -Lowered ammo availability

    B:
    -Removed need for ramp for Red spawn
    -Added props by window sentry spot
    -Removed a window prop
    -Added hp in Blu's flank route


    C:
    -Removed dropdown
    -Decreased respawn timer for Red
    -Increased respawn timer for Blu

    GF:
    -Clipping
  6. A12: The Town Update

    squ1rrel
    A:
    -Made flank route more noticeable
    -Made rubble prop less obstructive
    -Clipped small frames by A
    -Clipped wall next to resupply
    -Fixed visual error on transition ramp (like on egypt)

    B:
    -New area with a new capture point
    -Features a railway, bridge and buildings to enter

    C:
    -Dropdown only one-way
    -Added more cover for Red
    -Added buffer zone before cathedral of medieval buildings
    -Hopefully easier for Blu to have a forward hold

    General:
    -Adjusted repsawn times
    -Added forward spawns for...
  7. A11: The Fifth Cathedral Update

    squ1rrel
    A:
    -Clipped off train- allows strong sniper spot
    -Added fences to cliff route-harder to be airblasted off now
    -Widened end of cliff route
    -Fixed solidity of ramp
    -Fixed a displacement showing on other side of brush
    -Fixed z-fighting on cliff
    -Raised death trigger off cliff- people can respawn faster then

    B:
    -Blocked other side entrance to point
    -Added extra room for Red to defend the attack balcony
    -Drop-down also added for Red flaking opportunities
    -Cap zone moved slightly nearer Red's...
  8. A10: The Fourth Cathedral Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Ramp spawns in by Blu's fwd spawn once 1st is captured

    B:
    -Moved Blu's attack balcony slightly further away
    -Made main route to B tighter
    -Added more cover to Red's balcony

    GF:
    -Clipping
  9. A9: The Third Cathedral Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Removed clipping over arches
    -Removed grass from buidlings
    -Clipped some roofs
    -Put glass in empty window
    -Added a window to make sentry spot more visible to attackers
    -Nerfed sentry spot for red in train crash house
    -Added high ground for Blue before first- too vunerable otherwise

    B:
    -Now more spacious, columns thinner
    -Extra flank route added
    -Blocked Red's direct access to second balcony
    -Blocked gaps in wall where tank is
    -Noclipped a doorframe
    -Increased...
  10. A8: The Second Cathedral Update

    squ1rrel
    FIXED/ALTERED:
    A:
    -Removed underused flank
    -Adjusted location of current flank route
    -Clipped space above arches
    -Extended platform for Blu's forward spawn
    -Enabled collisions for spawn door prop

    B:
    -Cathedral interior redesigned!
    -Both spaces connected now, B is inbetween them
    -Bridge across from Red's highground
    -1 way door is gone (yay)
    -Adjusted Red's spawn placements

    GF:
    -Fixed overlay
    -Geometry outside cathdral changed to have ramps
    -Less empty too
    -Lowered Red's respawn...