Last Call a6

2cp frontline (soon to be) theme with sea and cathedral elements.

  1. A6: The Small Update

    snowsquirrel
    FIXED/ALTERED:
    A:
    -Increased size of cap zone to be inside part of building
    -Reduced effectiveness of sightline

    B:
    -Enabled collisions on some metal props
    -Replaced the big metal fence with glass

    // More testing of the layout needed overall. For now I'm keeping the tunnels as they are not causing that much harm.
  2. A5: Why did a4 crash the server?? will this even help?

    snowsquirrel
    Hopefully a new version will stop a crash?
  3. A4: The Balcony Update

    snowsquirrel
    FIXED/ALTERED:
    A:
    -Removed clipping for a small hut
    -Reworked buildings to be more defender sided

    B:
    -Moved some gravestone so players can't get trapped
    -Removed an entrance to the church balcony
    -Lowered height of balconies to 256hu
    -Added another entrance to the low ground
    -Added Blu sided one-way door to balcony above B
    -Balcony above B made smaller

    GF:
    -Reduced distance between A-B
    -Adjusted width of geometry in a connector
    -Increased max time to cap to 10 mins
    -Increased set up time...
  4. The Expansion Update: a3

    snowsquirrel
    Size of the map overall increased. Redesigned many areas.

    FIXED/ALTERED:
    A:
    -Partially redesigned
    -Area before A extended, redesigned
    -Added collisions to some fences
    -Added connectors to flanks so they feel less isloated
    -Addjusted cap time

    B:
    -Clipped spawn doorways
    -Complete redesign woohoo!
    -Now inside a church
    -Feels like a proper last point now?
    -Lots of height variation but Blue should have a better chance hopefully

    GF:
    -Lowered respawn time for blue when attacking...
  5. The a2 Update: Better Trenches

    snowsquirrel
    FIXED/ALTERED:
    A:
    -Fixed Blue spawn points
    -Added visual info to stop players walking from spawn off cliff
    -Removed rock jump thing on the far flank
    -Removed the annoying jumps on the flanks
    -Made far flank slightly more visible
    -Made visibilty of house next to flank better
    -Added small hut, altered trench next to it, added room under hut
    -Added more cover on platform, slightly moved ladder

    B:
    -Adjusted cover on canal
    -Added small ammo pack in buidling's lower room
    -Hopefully less...