Last Call a16

3cp frontline theme with coastal, town and cathedral elements.

  1. A12: The Town Update

    squ1rrel
    A:
    -Made flank route more noticeable
    -Made rubble prop less obstructive
    -Clipped small frames by A
    -Clipped wall next to resupply
    -Fixed visual error on transition ramp (like on egypt)

    B:
    -New area with a new capture point
    -Features a railway, bridge and buildings to enter

    C:
    -Dropdown only one-way
    -Added more cover for Red
    -Added buffer zone before cathedral of medieval buildings
    -Hopefully easier for Blu to have a forward hold

    General:
    -Adjusted repsawn times
    -Added forward spawns for both teams
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