A:
-Made flank route more noticeable
-Made rubble prop less obstructive
-Clipped small frames by A
-Clipped wall next to resupply
-Fixed visual error on transition ramp (like on egypt)
B:
-New area with a new capture point
-Features a railway, bridge and buildings to enter
C:
-Dropdown only one-way
-Added more cover for Red
-Added buffer zone before cathedral of medieval buildings
-Hopefully easier for Blu to have a forward hold
General:
-Adjusted repsawn times
-Added forward spawns for both teams