Resource icon

koth_zoomies a2

Changes to control point/top level

Point is now high ground

This blocks multiple sightlines and gives you height advantage instead of disadvantage while capping

Increased the thiccness of the wall between the landing area of the launch pads and the control point area

Changes to mid level

Replaced the full heal with 4 small heals, widened the walkways to the health pack platform, added some brushes in the middle to block sightlines and to indicate you can’t capture the point by standing under it

Narrowed the walkway that goes around the entire area, removed some brushes

Side rooms: removed ammo packs, added launch pads that launch you to the control point

Changes to lower level

Replaced the medium health kit with a large health kit

Replaced the 4 small health kits with medium health kits

Added 2 medium ammo packs

Added some brushes for cover / jumping around on, simplified brushwork of the ramps leading to the mid level side rooms

Waterified water


Changes to spawn area


Moved entrance to side route closer to spawn and moved launch pads farther away

Landing area for launch pads is flat instead of sloped

Made the ‘glass cage’ accessible, though it still lacks any purpose other than blocking sightlines and looking neat

Other
Added overlays, props etc that are important for navigation, used lighter and darker dev textures to help navigating