Changes to control point/top level
Point is now high ground
This blocks multiple sightlines and gives you height advantage instead of disadvantage while capping
Increased the thiccness of the wall between the landing area of the launch pads and the control point area
Changes to mid level
Replaced the full heal with 4 small heals, widened the walkways to the health pack platform, added some brushes in the middle to block sightlines and to indicate you can’t capture the point by standing under it
Narrowed the walkway that goes around the entire area, removed some brushes
Side rooms: removed ammo packs, added launch pads that launch you to the control point
Changes to lower level
Replaced the medium health kit with a large health kit
Replaced the 4 small health kits with medium health kits
Added 2 medium ammo packs
Added some brushes for cover / jumping around on, simplified brushwork of the ramps leading to the mid level side rooms
Waterified water
Changes to spawn area
Moved entrance to side route closer to spawn and moved launch pads farther away
Landing area for launch pads is flat instead of sloped
Made the ‘glass cage’ accessible, though it still lacks any purpose other than blocking sightlines and looking neat
Other
Added overlays, props etc that are important for navigation, used lighter and darker dev textures to help navigating