Got to playtest the last version and got some really helpful feedback. Players said the wheel was giving too much cover on the capture point, so the move the capture away from it. Also, the mid area was too open and had long sightlines. I expanded the wheelhouse to break up sightlines and move a lot of other things around to help.
Made a lot of changes for this version. Biggest thing I did was swap the waterfalls. So, now the death pit is on the flank side of the map instead of right by the point. The water and the wheel is now going in the opposite direction as last version. The wheel is now spinning towards the point, which I like better.
I really wanted to have the waterwheel work like an escalator but no matter how much clipping I added to it I would somehow get stuck and stop the wheel from spinning. So, I decide to put clipping around the whole wheel so you can no longer spin with it, and added a ramp so you can climb to the top of it. I might like this way better, It was really clunky before. You can now stand on the top of the wheel without holding s the entire time. Still all classes can climb up to the top of the wheel.