• The engineer repair function does not work correctly; hitting vehicles with any engineer weapon will invoke repair, not just melee. This seems to be because the game engine ignores weapon slot filters (but not tf class filters) when checking the damage source on vehicle bodies.
  • Fixed a damage issue on vehicle cores that allowed vehicles to be damaged indirectly.
  • Adjusted entity IO throughout the map in an attempt to reduce server load and avoid choke, which has been causing various issues in multiplayer. Continuing to investigate.
  • A decay timer has been added to vehicles. If left driverless for 30 seconds, they'll begin to decay and eventually be destroyed. Entering the driver's seat beforehand will reset and disable the timer.
  • Fixed an oversight that prevented hoverbike righting from working.
  • Vehicles will now right when struck with any weapon when driverless, not just melee (this happened before anyway due to the relevant filters not working properly).
  • General tweaks and corrections.
  • Vehicle righting is now triggered with melee instead of +use. tf_allow_player_use 1 is no longer required.
  • General minor adjustments and fixes.
  • Fixed the Jeep's boost being stuck on when the driver left the vehicle during use.
  • General tweaks to vehicle cameras, physics and trigger volumes.
  • Added a toggleable "freecam" to ground vehicles that allow the driver to look around.
  • Tweaked the 3rd person camera of aircraft to utilise the "freecam" mode.
  • Tweaked vehicle exit points to reduce the likelihood of getting stuck in terrain when exiting a vehicle. Note this may result in being "ejected" by the vehicle's pushing force.
  • Tweaked the power of the self-righting mechanism to be more reliable on some vehicles.
  • Tweaked the physics of the hoverbikes. Hoverbikes will now also shut-down and land when not in use.
  • Adjusted pitch limited on AA and Tank turrets.
  • Fixed an oversight with the health and damage systems on the new bikes (derp).
  • Added Motorbikes and Hoverbikes. These less entity-expensive vehicles accommodate 2 players and allow the passenger to shoot on the back freely, but are very light on armor. However, the passenger is immune whilst riding the bike (it's not a limitation, it's a feature!), giving the vehicle a powerful advantage. Those going against a bike will want to shoot and destroy the vehicle first!
  • Added the ability to flip overturned vehicles by using +use when the vehicle has no driver (tf_allow_player_use must be set to 1 on the server).
  • Added toggleable 3rd person cameras to the Helicopter and Jet driver seats.
  • Adjusted the physics of ground vehicles to improve handling and up-hill traverse.
  • Gave the jeep a turbo boost.
  • Adjusted the jet's movement on the ground and added a reverse thrust.
  • Adjusted colouring of most indicators.

Attachments

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  • Added health indicators inside of the cockpits of helicopters and jets.
  • Allowed AA guns to aim a little lower (gun depression).
  • Fixed helicopter guided missiles passing through displacements.