A basic health indicator has been added above vehicles.
Hit and Kill registration support has been added to vehicles, enabling scoring, hitsounds, dominations, assists, etc.
Targeting lasers have been added to the guns of ground vehicles that turn on when in use.
Added volumes around vehicles that will remove dropped weapons and ammo packs to prevent collision issues.
Instead of dying, occupants will now be ejected from their vehicles when they are destroyed. It is still possible for them to be killed along with the vehicle if they are caught in the final hit.
Vehicle handling has been tweaked and ground vehicles should no longer roll down slopes.
Sounds made when vehicles are hit by various sources have been adjusted.
Damage from vehicles will now impart a physics impulse against players, knocking them around.
Fixed a bug that could cause vehicles that were fully repaired to take massive damage on the next hit.
Mitigation against a potential bug that would break helicopter and jet pilot views.
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