koth_unknown_sector

koth_unknown_sector a3-1

  • Fixed duplicate nodraw brush blocking the right exit of a spawn.
  • Removed big ugly sphere and replaced it with displacements to reduce compile time.
  • Changed more brushes to func_detail to speed up atrocious compile time.
  • Fixed resupply sign being wrong color for blu team.
Sorry for the delay, one of the routers in my building slowly died and shut down everything.

POST FIRST MAJOR GAMEPLAY TEST

Thanks to all who joined and left feedback.

WARNING: Lighting is majorly messed up right now. Next update the main focus will be fixing this.
  • Added resupply signs to the resupply locker closet that is inset into the spawn.
  • Moved both spawns away from the mid point by around 600hu each.
  • That's no moon. Added a massive temporary hollow brush (RIP compile times) spanning from the building outside of spawn to the same building on the other side. The whole mid point is surrounded by this brush and will be made mostly of skybox next update.
  • Widened the mid point platform.
  • Re-positioned cover on the point.
  • Added two platforms to each side of the mid point with multiple ramps leading to them.
  • Added a spawn door to each teams spawn on the right side leading into a tunnel that will later be an atmosphere delivery system or something space-y. This leads into the asteroid as well as the building outside of spawn.
  • Fixed spawn doors not blocking enemy players if someone opens them.
  • Removed the skeleton from the closet.
  • Added team colored textures on certain faces of brushes to differentiate sides in preparation for testing.
  • Lowered skybox.
  • Added decals on the mid platform to draw attention to the pickups on the walkways below.
  • Lowered the ceiling of the rooms outside of spawn to make future brushwork easier.
  • Removed skeleton from the closet.
  • Fixed map suffix.
  • Added cubemaps.
  • Removed skeleton from the closet.