koth_unknown_sector a3-1
A koth map. In SPACE!
My second map, and my first playable map. There is no detail (other than lights), no polish, and no skeletons hiding in the resupply closet I promise.
Note: when I refer to "near" it means closer to the spawn point as "far."

- The spawn has two exits, one on the left and right of the far end of the room. There are two stairwells that lead to a small spawn door each.
- The spawn has a roof where engineers can't build.
- The far wall of the spawn on the outside has a closet with a resupply cabinet inside of it.
- Outside the spawn is a very small courtyard and a building with two entrances and three exits.
- There is nothing in this building, but there will be sooner or later(?)
- This building has a roof where engineers can't build.
- Outside of the building in front of spawn is some cover and a large ramp that has a rectangular hole in it.
- The hole leads to a few paths under the mid point.
- There is a wall surrounding this hole.
- Under the middle point is a rectangle path that is connected to each sides large ramps.
- There are two sets of medium health an ammo on the left and right sides of this rectangle.
- At the top of each sides large ramp is a main platform. The middle of this platform sits a large angular platform where the koth point itself sits.
- There are two walls on each side at the very edge between the large ramps and the main platform.
- There are two angular walls on each side of the angular platform on each side.
- The angular platform has two large angular ramps leading to its top.
- Between this ramp and the platform itself is a wall on each side.
- The ramp has a rectangular hole where you can get under the point. There is a small health pack here.
- The point itself is almost as high as the roof of each teams spawn.
- There is a tunnel going through the point width-wise that connects to the holes in the ramps leading above.
- The entire map is floating and has very little keeping player on the platforms and walkways.
- If a player falls or is pushed off the map, they will be teleported back to their spawn and receive some fall damage.
- This map is almost mirrored on both the x and y axis.





