koth_tunnel

Past 72hr Jam Entry koth_tunnel a3b

-disabled HDR mode
-added clip brushes
-fixed respawnroomvisualizer on red side
-fixed some displacement errors
-reworked cover on the lower level

pointless alpha detailing:
-fixed some overlays
-replaced some dev textures
-changed texturing
-detailed roofs

screenshots:
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-reworked spawns
-tuned scaling of map
-blocked off some sightlines
-added vent to bats for flanking
-added ramps to windows above main doors
-made ground out of displacements
-added overlays for health & ammo packs
-added minor detailing
-improved lighting

screenshots:
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Reuploading after the data loss on the site. The 72jam organizers asked not to update our entries after the deadline before the showcase comes out, but I didn't want to upload the same file with different versioning so I added 2 clip brushes to fix a minor issue.
known bugs: you can get stuck on the orange ramp
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  • improved lighting, made map brighter
  • made spawn areas more interesting
  • added details and props
  • func_detailed some stuff