koth_tiftidwater _a2b
Daily KOTH A1s (while I wait for cp_bruhstbowl_b1 to be tested), Day 1
Screenshots current as of A1C
A KOTH map that employs underwater routes for uniqueness and complexity.
I think KOTH maps in particular need interesting geometry to stand out from the rest of the pack, so I made something that really interests me, which is water gameplay.
I intended it to look like an abstract 2008/2009 sort of map, but I feel like I failed, since the only thing it really reminds me of is the CTF stage of cp_tiftid_mc21_a1. Needs more Half-Life 2 textures, I guess.
A KOTH map that employs underwater routes for uniqueness and complexity.
I think KOTH maps in particular need interesting geometry to stand out from the rest of the pack, so I made something that really interests me, which is water gameplay.
I intended it to look like an abstract 2008/2009 sort of map, but I feel like I failed, since the only thing it really reminds me of is the CTF stage of cp_tiftid_mc21_a1. Needs more Half-Life 2 textures, I guess.