koth_tiftidwater

koth_tiftidwater _a2b

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koth_tiftidwater _a2b

Daily KOTH A1s (while I wait for cp_bruhstbowl_b1 to be tested), Day 1

Screenshots current as of A1C

A KOTH map that employs underwater routes for uniqueness and complexity.
I think KOTH maps in particular need interesting geometry to stand out from the rest of the pack, so I made something that really interests me, which is water gameplay.

I intended it to look like an abstract 2008/2009 sort of map, but I feel like I failed, since the only thing it really reminds me of is the CTF stage of cp_tiftid_mc21_a1. Needs more Half-Life 2 textures, I guess.
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  • point1.jpg
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  • red_courtyard1.jpg
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  • red_lobby1.jpg
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  • red_lobby2.jpg
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  • red_lobby3.jpg
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  • red_lobby4.jpg
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  • underwater1.jpg
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  • underwater2.jpg
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Author
Tiftid
Downloads
620
Views
687
First release
Last update
Category
King of the Hill

More downloads from Tiftid

Latest updates

  1. A2B - Lazy Days at the Pool

    -Added a grate to make it easier to see that the point can also be captured from underneath -Added soundscapes -Fixed a couple of broken pickup patches on BLU's side of the map
  2. A2A - Bugfix

    -Removed a duplicate set of BLU spawns that were on top of RED's spawns
  3. A2 - TiftidWater A2 - The Waterening

    -The map has generally graduated from "Mildly Deranged" to "Insane" -The map now has more tiles -The water has been raised so that the top if it clips halfway through the dark grey walkways - this makes it much easier to see where you can...