• Fixed HDR (was too tired to check before)
  • Stuff have changed yea
Changes from feedbacks:

  • Turned the small medkits in the building before courtyard into a medium one
  • Turned the medium medkits on the truck trailer at guard tower into a small one
  • Turned the medium ammopack in the lower flanks into a full ammopack
  • Added a small ammopack beside the small healthkit in the building before courtyard
  • Changed stairs for guard towers and added a vent for easy route to sniper decks if you can't do the parkour
  • Moved full healthkit under the guard tower's stair
  • Made upper flank door frame much skinnier and extended the platform a bit
  • Added a door way to connect the lower flanks to mid so it encourages capping and adds a risk factor for using lower flanks
  • Added stairs to connect lower flanks to upper flanks
  • Added a small ammopack on the new stair
  • Increases cap area size and added cap area tape visualizing the area
  • Replaced resupply train car with consistent placeholder brush built ones for now
  • Replaced van resupply cabinet with ambulance to hopefully make it obvious that its a resupply
  • Added some clips
  • Very minor optimization
  • Moved spawns a bit

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  • Moved guard tower to the left a bit and removed the pillar on the left of it
  • Changed sniper deck stair
  • Change small health kit on the left flank into an ammo pack instead
  • Minor changes to stair on the right flank
  • Added camera for both side

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  • The guard towers at court yard has been renovated to block sightlines from mid to spawn and has been made as a dedicated sniper deck for snipers.
  • Added a clip between the trucks to avoid players from getting stuck.
  • Added a small health kit on the left side of the ramp from spawn to the mid building for each teams
  • Added props to block any sightline under the trucks on mid
  • Fixed skin not changing when capping the point

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i think i fixed hdr sorry