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Fixed HDR (was too tired to check before)
Stuff have changed yea
Changes from feedbacks:
Turned the small medkits in the building before courtyard into a medium one
Turned the medium medkits on the truck trailer at guard tower into a small one
Turned the medium ammopack in the lower flanks into a full ammopack
Added a small ammopack beside the small healthkit in the building before courtyard
Changed stairs for guard towers and added a vent for easy route to sniper decks if you can't do the parkour
Moved full healthkit under the guard tower's stair
Made upper flank door frame much skinnier and extended the platform a bit
Added a door way to connect the lower flanks to mid so it encourages capping and adds a risk factor for using lower flanks
Added stairs to connect lower flanks to upper flanks
Added a small ammopack on the new stair
Increases cap area size and added cap area tape visualizing the area
Replaced resupply train car with consistent placeholder brush built ones for now
Replaced van resupply cabinet with ambulance to hopefully make it obvious that its a resupply
Added some clips
Very minor optimization
Moved spawns a bit
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Moved guard tower to the left a bit and removed the pillar on the left of it
Changed sniper deck stair
Change small health kit on the left flank into an ammo pack instead
Minor changes to stair on the right flank
Added camera for both side
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The guard towers at court yard has been renovated to block sightlines from mid to spawn and has been made as a dedicated sniper deck for snipers.
Added a clip between the trucks to avoid players from getting stuck.
Added a small health kit on the left side of the ramp from spawn to the mid building for each teams
Added props to block any sightline under the trucks on mid
Fixed skin not changing when capping the point
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i think i fixed hdr sorry