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This version fixed a number of the glaring issues from the initial play test.
The train no longer randomly kills players riding on it.
An entrance gate for the train and full borders were made to define the game play area.
The train is now highlighted to show players where it is at any time.
The crossing signs will light up and sound a bell before the train moves to alert players.
More clipping was added to buildings.
To slow down the pace of the game, the train speed has been reduced and the "move after capture" logic was removed.
The train now only moves to shake up stalemates.
There is a 30 second window to recapture the train bed before it moves and stops at the next location.