koth_roundabout_mc14 A2
A dangerous game of roundabout...
This is my entry for Microcontest 14 - Dangerous Trains Edition!
This is a KOTH map where the capture point is set on the trailer of a moving train. The train will move between two locations after capture.
But watch out, that train is dangerous!
It's meant to be a relatively fast-paced and silly map.
Takeaways:
Having a constantly moving capture area can be frustrating for slower classes, so the base idea here may be better suited for an attack / defend map where one capture point is moved further into enemy territory to be captured / defended. Which, on reflection, is basically just pl_snowplow.
The geometry surrounding this KOTH map was rushed/basic and has major sight-line issues and would need to be entirely re-worked.
In the end this is just a silly experimental map
This is a KOTH map where the capture point is set on the trailer of a moving train. The train will move between two locations after capture.
But watch out, that train is dangerous!
It's meant to be a relatively fast-paced and silly map.
Takeaways:
Having a constantly moving capture area can be frustrating for slower classes, so the base idea here may be better suited for an attack / defend map where one capture point is moved further into enemy territory to be captured / defended. Which, on reflection, is basically just pl_snowplow.
The geometry surrounding this KOTH map was rushed/basic and has major sight-line issues and would need to be entirely re-worked.
In the end this is just a silly experimental map