Riverrun

Riverrun a6

Updated with version koth_riverrun_a6
  • Added upper deck area in front of house
  • Extended battlements over house-side shipping container
  • Added fencing along one side of bridges
  • Reduced propspam on battlements
  • Moved garage toward spawn
  • Cleaned up some brushwork
  • Removed crate tower and shipping container outside of garage
  • Added shack extension toward garage
  • Enclosed entrance to battlements
  • Added areaportals and additional func_details
  • Added entrance into cave from lower yard
  • Shrunk back of cave and rotated angle of cave staircase
  • Expanded spawn building to edge of skybox
  • Removed health and ammo pickups from yard

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Updated with version a5. Changes:
  • Centered and fit spawn visualizer textures to brush faces
  • Added crates and storage shelving atop shipping container outside of garage
  • Added small health and medium ammo packs to yard
  • Opened up entrance from yard into house
  • Moved spawn back and to the right to encourage more use of right-side routes to mid
  • Raised sloped roof and mid-side wall in garage
  • Reddened brightness of lighting in RED garage
  • Added crate to front yard to block sightline into cave
  • Restructured inside of house to allow quicker access to front window
  • Changed medium health kit in house to a small health kit
  • Changed small health kit in cave to a medium health kit and moved it closer to mid
  • Added medium ammo pack to cave
  • Func_detailed more brushes
  • Fixed misaligned fencing outside of garage

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  • Added ramps going up to the shipping containers outside of garage
  • Fixed a bug where RED and BLU spawn doors were linked
  • Added simple areaportal and hint/skip optimization
  • Func_detailed some brushes
  • Raised the roofs of the buildings by spawn
  • Widened the windows going into the houses on either side of the point
  • Shortened the fence before the path going beneath battlements
Version a3 is out, and it's one doozy of an update.
  • Reworked buffer and spawn areas from scratch
  • Added fencing around map
  • Updated lighting
  • Moved health/ammo packs

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  • Added capture zone markings to capture point
  • Fixed floating resupply locker in BLU spawn
  • Moved spawn area ramps to lead directly into front spawn door
  • Added crates in midpoint gullies to allow crouch-jumping onto higher ground
  • Closed open flatcar containers at mid
  • Replaced brush doors with dynamic prop shutters
  • Removed raised deck in right side of warehouse
  • Expanded gully-to-shutter area in right side of warehouse
  • Added climbable scaffolds in right-side warehouse
  • Replaced medium health pack by main shutter with small health pack
  • Added medium health pack on top of scaffolds
  • Expanded spawn yard
  • Added fourth entrance into warehouse on right side
  • Fixed lighting in warehouse/spawn/house
  • Expanded door triggers
  • Reworked left side of warehouse
  • Added new right-side second-floor staircase and corridor to warehouse
  • Halved point capture time

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