After 2 weeks of alpha testing, koth_prefab, now koth_reactor, is in beta!
Note: Will now focus on details and optimization.
Screenshots will be up soon, need some time.
Now then, lets get some changes down.
-Added a gate in Main building to help prohibit snipers a bit
-Changed the side route to Tank to not be so narrow and straight
-Added textures to EVERYTHING (still may of missed a few)
-Modified the little area outside Big House to not be so weird.
- Fixed sniping to spawns (for the most part)
- Made the roof of point into 4 parts, so you must jump from spot to spot. (hopefully to nerf it a bit)
- Removed the nobuild on the roof
- Also tore a hole in the wall next to Tank to the point to add a way in for attack
-Removed random crits
Thank you all who played the map and left feedback to improve it, special thanks to
@Yrr @PevWolf @KubeKing @The Letter Before A @Phil @Erk
and
@EwanLan for all of there feedback, some since A1.
Anyways, hope my map can continue to improve.
-SparkyShock