Massive rework of map.
Removed the underside of the train station, instead moving spawns to their respective sides of the map via the main road.
Converted Train Station to a flank route.
Extended Roadway
Added more verticality to skybox
Created an underground flank route
Turned orange textures to a default grey
Blue Spawn Area
Control Point
Red Battlements
This version is a huge improvement on the last, but I still have a lot of concerns with its design; mainly I'm worried its too open and 'big.' Makes the players look small. I think the balance is better as players now cant spawncamp to protect point, but Snipers might be too powerful with some long sightlines. We'll run a test session and see what happens!