The map felt cramp before.
So I figured that instead of stretching it horizontally, I'd stretch it vertically!
I'm still not sure if this will play well (I hope it does), but I moved the spawn rooms up above so that the players can overlook the cap:
I maintained the 2 spawn exits, with the wider exit leading to the outside of the building at the back:
The 2nd, slimmer exit leads out the front of the map, down some stairs, and inside the building (where the previous spawn room was located at:
Just for fun, I added a pit of death as per suggestion by confetti 5 (however, not at the annotated location):
I hope that it plays well. After fixing up the layout and optimizing the map, I'll add all the necessary lighting.