koth_farmingstone

koth_farmingstone A10a

· fixed visible nodraw texture
· changes to fences
· fixes to a couple of clips and block bullets brushes
· added 4 more cubemaps

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· changed fences next to a building near mid to an extended part of the building
· added a 1 one way window on both sides for each team
· lowered the side buildings and the ground next to the barn
· added some crate props inside the barn
· changed most wood fences to a custom wood fence that you can't see trough
· moved some stairs
· closed off a doorframe
· and fixed some small things and other minor stuff

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· fixed things i forgot when remirroring the map
· made the terrain a bit better
· changed the custom sniper fence on blue side from red to blue
· added some more cubemaps
and some other minor things

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· Made the terrain alot less flat feeling​

· changed a couple of building layouts
· changed the capture rate from 12 seconds to 8 seconds
· made most of the doorways bigger with a custom large doorframe model
· ladder no longer uses brushes but is now a custom made prop
· hopefully fixed some awful sniper sight lines
· added a clip for a roof so now you can't just go on top of it with a sticky jump or rocket jump

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· more optimization
· fixed custom model unloading while looking at it in a certain angle
· added some more player clip to not get suck on things
· optimization
· added some custom props
· fixed the large slide door on blue side not opening properly
· added more ramps to not get stuck on the sides of roofs

· optimization

· moved a building
· linked 2 building together
· added another doorway to the way to spawn
· moved a doorway in one of the buildings on each team
· added clips to most of the roofs
· raised the roofs that you can't walk on
· made one of the spawn doors a custom prop so the door doesn't stick out of the top of the roof anymore

and some other minor things

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· moved and changed 2 buildings on each team side
· switched no trespassing overlay team color
· fixed a few sniper sight lines
· added glare on the rest of the lights that i forgot

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· improved cubemaping
· added glare to the ceiling lights
· added observer cameras
· changed the layout of the stairs to the spawns for sightlines
· got rid of a door prop leading to nowhere

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