koth_cringe

koth_cringe b3c

I love having to do a full compile after a tiny fix :)
I accidentally packed part of my hud
  • Copied red side to the blu side
  • Retextured blu base to use blu textures

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Version b2 is not in a playable state!

Download a6 for a playable version

  • Retextured the area from red spawn up to mid
  • Most ground outside is now a displacement
  • Most light sources make more sense and are more out of the way
  • Removed the super small hallway
  • Put a second big door on the "unnecessarily big" room
  • Redesigned big room to feel less cramped
  • Big room now connects to side rooms beside point
  • Point Platform is much bigger
  • Side path no longer goes to enemy battlements
  • Replaced Crates and Fence on the point with a small shack
  • Moved some pickups around
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Version b1 is not in a playable state!

Download a6 for a playable version


  • Completely redesigned spawnroom layout
  • Added soundscapes around red spawn
  • Detailed red spawn
  • Temporarily disabled most of the map
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  • Made glass more obvious
  • Made the point's capture zone a little wider
  • Moved a couple lamp posts to be less in the way
  • Removed those blasted shutter doors
  • Fixed some weird lighting
    • Lighting will become more of a focus once we get to beta
    • Sorry if things are bright, I don't understand HDR super well
  • Changed a few textures
  • Fixed broken cubemaps while using HDR
  • Clipped the point to stop it from eating explosives
    20231108160649_1.jpg
I got them backwards :)
  • Added new routes connecting battlements to the other side of mid
  • Made doors bigger
  • Added more health/ammo packs
  • Limited a big sightline
  • Clipped off some roofs
  • Fixed buggy shutter doors
-Set time to night
-Added lights around
-Did a final compile
-Built Cubemaps
-Added extra clipping
-Put nobuilds in doorways
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