Released koth_cavein_a7!
-Further reworks of spawns to be more interesting and less prone to camping and annoyances by flankers
-rework of buildings separating spawn and the courtyards in red and blu sides so that they further discourage and make it easier to punish flankers from camping
-added new path to mid, a bit quicker and leads much more smoothly into a split level going either to mid or to the underground flanks
-removed catwalk over toxic water pit to make it less susceptible to engineers overtaking underneath as well as making it more difficult for less mobile classes to take advantage of the cross-over to get behind the enemy's frontline
-added some more aesthetic details in spots that are very unlikely to change at this point in late-alpha