Koth_Busytown

Koth_Busytown A0

This is the original map design before I added hella stuff on it
{ 1 Update of A4 }
*Packed the map
{ 0 Update of A4 }

*Re-Imported Koth_BusyTown_A2
*Changed Special Cap Point Event
*Imported Spawnroom Design from Koth_Busytown_A3
*Redesigned Wooden Crates
*Redesigned Water Flanks
*Redesigned Rock Area
*Imported Lobby Building from Koth_Busytown_A3
*Redesigned Lobby Building

*Redesigned Subway / Highway
*Redesigned Sniper Walkway (Feedback Requested)
*Redesigned Restaurant
*Imported Middle Building Design from Koth_Busytown_A3
*Reduce Amount of Walking Space near Spawnroom
*Change Speed of MVP Truck From 950 to 550
+ Added New Water Gate into Subway
+ Added New Small Ramp Towards Middle
+ Added New 2x Small Water Building in Middle
+ Added a Ramp way out of Water
+ Added 2x Barriers in Middle
+ Added More Pickups

+ Added Rick May Statue

Attachments

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{0 Updates of A3}
- Removed All Water Flanks
- Removed All Water
- Removed Create Stairs
- Removed 2nd Floor of Spawn
- Removed Special Event When a Team Caps
- Removed a Flank that lead to the Middle of the Map
* Redesigned Spawn Only One Floor
* Organized Brush Work {Hammer Source}
* Redesigned Clown House
* Redesigned Hut Building
* Redesigned Frogger Area
* Redesigned Middle Building
+ Added 2 Good Sized Hole in the Middle on Both Teams

+ Added a New Lobby Building (Feedback Requested)
+ Added a New Dropdown Flack to into the Middle or Behind the Enemy Team
+ Added 2 MVP Trucks and not Just One
+ Added More Directionally Arrows that Lead you Towards Middle
{2 Updates of A2}

- Train Speed reduce from 1000 to 900
+ Fix Stair rails into Hut
+ Fix Texture line up
+ Add blocker to spawn 2nd floor sniper

window [func_respawnroomvisualizer] $TF2Map Comment$
+ Fix Stair bopping
+ Added a Walking Platform near Middle $TF2Map Comment$
{1 Updates of A2}

* :DPatch Map :eek:
* Made sure I got all the custom textures and props so I can actually get to test my map
{0 Updates of A2}

- Removed Parking Area
- Removed Clown House
- Removed Walkway to Top of Restaurant
- Removed Grey Boxes to Middle
- Removed both Entrances to Subway Station
- Removed Excessive amount of Background Building
* Redesigned Middle Building
* Change Time from Night to Noon
* Redesigned Spawn Area
* Redesigned Courtyard Area
* Redesigned Wooden Flank Leading to Middle
* Redesigned Frogger Area "Subway Station"
* New Opening Window
* Changed Ambient sound area
+ Added New Custom Textures
+ Added New Car Props
+ Added More Directional Arrows Leading Towards Middle
+ Added One New Flank from to Street Courtyard

+ Added Stairway to Top of Restaurant
+ Added Several Knockout Area [Airblast Areas]
+ Added Two New Flank near Middle
+ Added Water
+ Added an Event When a Team Caps

Koth_Busytown_A1
Original Map
July 21,2020

Didn't Want to have two maps with the same search name. I had recently figured out how to make my update list more organized than when I first started this journey of mapping for Team Fortress 2.
So I did want to wait when I had a lot of good maps to than organized my posts. So that is why I am fixing it now.