Changes:
-Cliff terrain is now taller
-There is now cover over the point with a hole on top so that classes can shoot from above the point.
-There is a second spawn exit and the previous building outside the initial spawn is now the actual main spawn. This is so there could be a second spawn exit fairly spaced out yet still leading to the same area.
-The previous hole in the ground besides the point has now been built around to provide a nice look, a place for soldiers and scout to more easily get height advantage and to make the point more interesting to cap.
-HDR lighting and the map is now much brighter, Similar lighting to Sunshine.
-There is also water in the room under mid. This was changed now to be a bit more interesting looking and more noticeable.
Known issues:
-Decal on the red building is missing. Easy fix, but did not notice it until compiling and building cubemaps. Not an important issue to really bother recompiling.
-The cliffs are bit iffy on the corners, Forgot to change that. Really is just visual as it is quite high up that is starts to look a bit messy. Will be fixed in the next update.
I have never tested this map properly, I jumped around a bit but nothing more than that. If you could get a few players to try and play an actual game on it feedback will be much appreciated. I feel scout may become too powerful now that he can also get onto the roof of the point, But perhaps that will help for closer games and make holding the point a bit harder.