(Koth) Metropolitann

(Koth) Metropolitann B4

I have gone through and made the following major changes:
  • Removed a majority of dev textures, some still remain.
  • Extended out tunnels to offer less space for Snipers to stand in.
  • Made the busses come out of the tunnels on random sides to make standing in front of tunnels more dangerous.
  • Added more Line of Sight blockers on the outskirts of the map
  • Changed to side ramp to rooftops.
  • Added signage.
  • Added Soundscapes
  • Added slight roofing to central courtyard and control point.
  • Various other smaller things...

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As the title says, given certain areas more distinct textures, I'm trying to phase out all dev textures.

I also made some minor geometry changes but largely the layout is the same.

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