KOTH Fatberg

72hr Jam 2023 KOTH Fatberg 12a

Beta 5:
  • Extra lighting on Concrete
  • Main now has a small health and ammo pack
  • Added vent between each teams Turbine area
  • Pulled back high ground next to Turbine
  • Skybox Improvements

Attachments

  • 20240131155522_1.jpg
    20240131155522_1.jpg
    601.4 KB · Views: 32
  • 20240131155438_1.jpg
    20240131155438_1.jpg
    399.1 KB · Views: 33
  • 20240131155420_1.jpg
    20240131155420_1.jpg
    559.9 KB · Views: 36
- Fixed packing
  • 3D Skybox added
  • Soundscapes added
  • Small visual fixes
  • Fixed packing
  • Small texture fixes
  • Updated mid to have GRASS
  • Various visual changes
See Beta 1 for full changelog, changes:
  • Overhauled the capture point bridge
  • Changed windows on the side building to be consistent with the main building
  • Various small texture fixes
See Beta 1 for full change log:
  • Fixed various texture errors
  • Implement first iteration of the maps lighting
Changes:
  • Map is fully textured
  • Sight adjustments to the left side of the point
  • Changed losing teams respawn wave time from 4 to 3 seconds
Todo:
  • Spawn room needs more detailing work
  • Lighting overhaul
  • 3D skybox
This is my first map so if you have any advice for the todos please don't hesitate to reach out!
Changes:
  • Slimmed the map horizontally
  • Cut out small unneeded hallway by spawn
  • Removed the "hole", but it is not forgotten
  • Added more props for cover to nerf sniper and scout
  • You can no longer bonk your head on the mid building lights
Changes:
  • unmilked the water