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Completely new BLU Spawn and Approach to A
Reverting back to a Single Stage 2CP
New and updating clipping
Updated geometry
Made waterfalls look prettier
-Updated to Alpha 4
--Extended RED's respawn rate time after A Point is captured
--Replaced much of the ground brushes with displacements
--Altered BLU spawn Geometry
--Added and changed geometry for the first area outside BLU's spawn
Developer's Notes: After this version, Kauffmann will be continued to be worked on as a Multi-Staged Attack/Defense CP Map.
Updated to Alpha 3
-Fixed visible Nodraw in BLU spawn
-Changed BLU spawn geometry
-Extended capture time for A point
-Shortened capture time for B point
-Removed unnecessary rock props in the river
-Fixed a few sightlines and bullet collisions for the trains
-Removed dead-end staircase
-Changed around and added various medpacks and ammo kits
-Added BLU high ground for B point
-Changed some geometry between A and B points
Additional Note: Kauffmann will continue to be developed as a 2cp map for the foreseeable future
Updated to Alpha 2:
-Removed the U-turn out of BLU spawn
-Added 15 seconds to the setup time
-Replaced some push triggers with player clips
-Scaled up water texture
-Added a resupply in RED's 2nd Spawn chamber
-Tweaked the timer and time gained during capture
-Added a drop-down flank from the Train to behind B
-Fixed some props not having collision
Further Notes: I will be adding another point after this update
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