Journey Into Imagination with Figment

Journey Into Imagination with Figment a10c

CHANGELOG
  • Added a dev-only chat command to reset the map and quest progress
  • Disabled Lauren's Universal Translator
  • Added a screen near the Lauren cutout to monitor progress
CHANGELOG:
-Fixed various VScript typos that were breaking the code
-It should be easier to board the Tour Trams now
-Cutout Lauren properly respawns when broken
-She'll also react to pre-game mayhem
-Quest text no longer displays the wrong messages
-Addressed the issue of finale block zones bugging out
-Added a random chance for a spawned Tour Tram to be blue
CHANGELOG
-Converted unnecessary prop_dynamics to prop_statics
-Moved most of the ride logic to VScript, which should cut down on edicts
-Included a safety precaution for when the VScript can't load or is not supported by the engine
-This means the ride logic won't work when loaded in games that don't support Squirrel VScript!
-Added a secret button that can hold a train at the unload station
-The ride can safely park vehicles in each block zone, and dispatch them when the block ahead is clear
-Pre-game mayhem has been enhanced with a chaotic music track
-Cutout Lauren can now be destroyed
-She will respawn after destruction
CHANGELOG
-Moved the theater from Absolute Muppet to this map, making that map obsolete
-Changed some Lauren voice lines
-There are now 7 secrets to find in this map
-Finding all the secrets here will fulfill both Imagination and Muppet quest requirements
-Moved RED spawn to the old tunnel area
-Fully implemented the parking lot
-Skybox is now consistent with Woodland Valley
-Those who die to Tutter's "Bitch-splosion" will respawn in a custom spawn room (most of the time)
CHANGELOG
- Changed the in-show exit trigger word to "butthead"
- Added a crane in the ride finale
- Added a teaser to my next big map
- Made the backstage door more obvious to find
CHANGELOG
-Updated the intro and finale screens to actually show Eric Idle
-Most lights in the map have been replaced with light_spot entities
-Added Dynamic Lights to certain show scenes
-VScript support implemented
-Lauren's dialogue is more dynamic
-In-show exits can now be triggered by fufilling certain quest criteria and using the !inshowexit command
-Removed redundant materials
CHANGELOG
-Added more obvious hints to the connection between my other maps
-Map has been properly compiled this time (HDR supported!)
-Added navigational directions
-The Boxing Ring now has its own area in the top of the pyramid
-Added many new railings
-Added a parking lot to the right of the entrance
-Fixed Minigame targets being triggered when the minigame isn't active
-The balloon in the finale now moves
-Added Cutout Lauren
-Converted all custom sounds to MP3
CHANGELOG
-ACTUALLY fixed quest part getting reset on reload
-This should also fix any missing trophies
-Adjusted audio timing
-Lauren now reacts to In-Show Exits

I'm so sorry, Grav.
CHANGELOG
-Fixed quest part getting reset on reload
-This should also fix any missing trophies
Well, SS1 regulars, are you happy now? Not only is the quest system fixed, but it's non-linear now! Not to mention that the ride system has been upgraded again, supporting block sections and dynamic delays.

CHANGELOG

-Overhauled Ride System
-Block sections have been added to the ride path
-A tour tram in a block will not depart until it's show scene is done AND the block ahead is clear
-The unload station will let you take your time exiting, but don't take too long!
-The track layout has been smoothed. (This will hopefully help prevent people getting stuck.)
-Portions of the ride audio have been modified to account for delays
-Added support for In-Show Exits (only triggered by dev console)
-Quest Updates
-Your quest starts on this map. It can be initialized by talking to Lauren in the queue merge hall.
-Talking to Lauren is required to unlock the ride on first visit
-Once the quest has been started, Lauren will give you information on what maps to find secrets in.
-For every part of the quest complete, a trophy will appear in the trophy case. (It's also in other maps!)
-Acquire the three main trophies to unlock a bonus minigame!
-Other Changes
-Some walls and floors have been redone, and retextured!
-Previous Quest exploit patched, don't even try it.
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