Journey Into Imagination with Figment

Journey Into Imagination with Figment a10c

Well, it's not even a day after a3's release, and I already found some major issues. Luckily, they should be fixed now.

Changes:
- Made the safety line push players back faster ( no Scout nor Grappling Hook can pass this!)
- Prevented Engineers from placing teleporters past the loading area
After two grueling months of redesigning the level, adding animations, a slight name change, and a boatload of debugging, Alpha 3 is ready!
--WARNING, DO NOT PLAY WITH sv_pure 2, OR YOU'LL RISK A SERVER CRASH!--

Changes:
- Made the layout more accurate to the original attraction
- Gave each scene a starter design
- Figment now animates in (most of) the scenes he's in
- All audio now plays through soundscapes (Take the L, ambient_generic.)
- Each Tour Tram now consists of 3 cars, with a maximum of 7 trams on the track at once
- A boxing arena has been added to the post-show exhibit
- Safety measures installed to keep players out of the ride path when not in a Tour Tram
- Happy (early) 20th Anniversary, Journey into Imagination with Figment!

20220530181807_1.jpg

20220530181824_1.jpg

20220530181923_1.jpg

20220530182136_1.jpg

20220530182234_1.jpg

20220530182346_1.jpg
20220530182448_2.jpg

upsidedownhouse.jpg

20220530182635_2.jpg
20220530182726_2.jpg
Happy March 32nd! Just kidding, April Fools! This version of the map adds the on-ride audio from the attraction, as well as some new effects in the finale. Also, the ride control systems have received an update. The next version onwards will add details from the ride into the map, starting with brushwork, moving into custom props and textures.

Enjoy!