A4 introduces a variety of different tweaks and adjustments.

-The icon moves at a slower pace (func_tracktrain moves at 25 HU/s as opposed to 40 HU/s, for reference)
-Respawn times change based on icon location
-Added announcer lines for when the icon is approaching one side of the bar
-Added barriers on balconies beside mid
-Removed some fences
-Changed/removed certain pickups
-Added team filters and one missing func_respawnroomvisualizer
-Possibly some other changes, idk

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Betcha didn't see this one coming.

koth_jimijam is now ml_jimijam. "Well, what in tarnation is ML?" you ask.

Missile Launch is a custom gamemode, that's what. It takes all the fun of Tug-O'-War and compresses it into a single, stationary capture zone.

How's ML work? Stand on the capture zone until the cart icon reaches your opponent's base icon. No one ever "owns" a point in a ML map.

Keep in mind that ML is hugely experimental. Place your bets now on how quickly I'll abandon this map.

A huge thanks goes out to @fubarFX for providing me with his TOW entity setup. This map has been uploaded to the server.

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Updated because memes live forever.