- Increased brightness of environment light.
- Increased cap times for A, B and C from 2 to 2.5 seconds.
- Increased start time from 5 to 8 minutes.
- Added forcerespawn for RED when D opens (again).
- Changed sizes of some pickups.
- Fully clipped roof over top route to C.
- Moved RED spawn door for B exit forward.
And I STILL need to find a way to fix the UI. Probably the last thing to do before I move on to beta if all goes well. Geez, and I still have months left before the deadline. No way making this map is gonna go this smooth, something has to go wrong at some point… Hopefully not.