"After 90 days in development, hopefully it will have been worth the weight."
-Added a new control point: C
-Redesigned B from the ground up - New Visuals
-Moved B into the small shack/shelter - Now acts as a midway point
-Completely textured from A to B: Basic details are finished
-B to C still remains in Dev Textures
-Redesigned and detailed RED's Final Spawn
-Fixed players sometimes getting the train stuck using buildings
-Fixed players glitching the train gates
-Tidied up displacements and optomized them more
-Fixed Players building in the Waterfall
-Fixed Z-Fighting in BLU's Main Spawn
-Slightly Lowered HDR Bloom around A
-Increased the height of the girders around A and adjusted cover props
-Lowered the lava pit at A for less eye strain
-Retextured and Re-Detailed half the map!
-HUGE Improvements to A!
-More Detailing to the A-B Flanks!
-Much Better Optomization!
-This is the last Beta! Expect RC1 later in the fall!
-200% Better Optomization!
-More Detailing to A-B Flanks!
-New Forward Spawn for BLU!
-Made RED Players travel farther from Spawn to B!
-Completed All Cubemaps and Textures!
-Renamed Redstone Ridge to Intrusion
-New Water, Jungle Enclosure, and Spawn.
-Changed Gamemode from 3CP to 2CP
-A had been removed, B now becomes A and C now becomes B.
-Moved RED's Forward Spawn Closer
-Fixed Various Bugs and Exploits.
-Reworked area around A
-New concrete section that replaces the grassy section to the right
-The main BLU door now opens when there is two minutes left on the timer, or when A is capped
-More Detailing
-More detailing around C and B-C Flanks
-New and Improved Skybox
-New Spawnroom between B and C
-RED spawns here when A is capped
-BLU spawns here 3 minutes after B is capped
-Significantly reduced HDR Bloom
-Fixed steam around C not appearing
-Fixed glitched Areaportal
-Fixed Displacement Leaks
-Fixed Alarm not playing
-Fixed up Cubemaps
-Fixed RED Players sometimes spawning in Mid after BLU had Capped
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