After a week of working on this, I've done too much. The changes are:
POINT A
>Removed the roof overtop point A.
>Left a path from blu top spawn exit to the flank door.
>Left the pillars to help with cover during combat.
>Changed the flank door to lock at setup start and unlock .
>This is to give red a longer path to the front lines.
>Added a new path in the flank that leads to the tunnel.
>Speaking of the tunnel, it's no longer a tunnel but now a room.
>Point A has been moved to the tunnel.
POINT B
>Added doors in the point B windows that are open until point B is capped.
>Moved the health pack that was under the blu flank door next to the point C room.
>Removed the cover next to that.
>Opened a wide sector next to point B giving a nice angle into point A.
POINT C
>Raised the roof WAY higher.
>Added a sniper perch for RED leading from their spawn.
>I know that a path straight from spawn seems like too much, but there
is a bit too much advantage for blu.
POINT D
>Added glass into the tunnel from red spawn.
>This is to help newcomers learn the layout of the map.
>Added a new path from red spawn with some glass cover.
>Removed the health and ammo packs.
OTHER
>Added many, MANY signs.
>Flank room
>Added a sign saying no red people to the flank door. (Sounds vague,
but you'll notice it.)
>Added police tape under the sign.
>Added signs pointing to the cap points which are team coloured so teams know where to go.
>General sign changes.
>Changed a few panels in the flank room to be blue coloured.
>Many bug fixes
Maybe some other stuff that I can't remember. Enjoy my crap map!