Nice, industrial-indoor themed payload map. This one actually has time and effort put into it.
I released A2 on a fast compile. Here's A2 but actually working!
After a week of working on this, I've done too much. The changes are:
>Removed the roof overtop point A.
>Left a path from blu top spawn exit to the flank door.
>Left the pillars to help with cover during combat.
>Changed the flank door to lock at setup start and unlock .
>This is to give red a longer path to the front lines.
>Added a new path in the flank that leads to the tunnel.
>Speaking of the tunnel, it's no longer a tunnel but now a room.
>Point A has been moved to...
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