- Huge layout changes to point C and D
- Practically a new map at this point
- Too much to list here atm I gotta go test it right away
- Re-enabled pumpkin bombs
- Changes to last
- Began initial art pass
- Re-enabled pumpkin bombs
- Changed name to Wizard Town
- Modified terrain around right flank near blu spawn
- Slightly shrunk distance from shack to door preceding point A
- Walled off part of the cliff near blu's third spawn
- Improved lighting in all areas
- Decreased overall size of various areas, including outside of blu spawn, town square, and final
- Additional edits to final
- Added health to right upper level at final
- Adjusted sight lines
- Blu second spawn no longer closes after unlocking third spawn
- Made changes to several spawn rooms
- Redesigned final area to hopefully allow blu team to push through without having to spawn camp red team
- Increased respawn wave time for red after capping first point
- Disabled pumpkin bombs for testing purposes
- Adjusted cover around points A and C to reduce sight lines and create more defensible choke points
- Made active forward spawn doors able to be reentered
- Changed shortcut door into last to always be one-way, from attacking side
- Changed low gravity zone at last to an abduction beam
- Adjusted pumpkin spawn rates
- Added health and ammo to upper back area at last
- Fixed clipping issues around a rock near point A
- Removed a doorway connecting A to town square
- Moved red spawn to lower level at final point and added additional routes for red to point C
- Added one-way gate to upper route connecting final to pre-C area, active after C is capped
- Added various tidbits of cover
- Adjusted respawn wave times
- Made cart outline easier to read
- Fixed being able to build in spawnrooms
- Fixed getting stuck in closing forward exit door
Changes:
- fixed blu forward spawns starting enabled
- fixed missing respawn visualizers
- increased lighting brightness