Incantaris - Payload checklist contest entry Push the bombinomicart to the evil wizard's tower and show him who's boss! Entry to Major Contest #15: Payload Checklist Contest.
Changes: - fixed blu forward spawns starting enabled - fixed missing respawn visualizers - increased lighting brightness Read the rest of this update entry...
- Removed a doorway connecting A to town square - Moved red spawn to lower level at final point and added additional routes for red to point C - Added one-way gate to upper route connecting final to pre-C area, active after C is capped - Added various tidbits of cover - Adjusted respawn wave times - Made cart outline easier to read - Fixed being able to build in spawnrooms - Fixed getting stuck in closing forward exit door Read the rest of this update entry...
- Adjusted cover around points A and C to reduce sight lines and create more defensible choke points - Made active forward spawn doors able to be reentered - Changed shortcut door into last to always be one-way, from attacking side - Changed low gravity zone at last to an abduction beam - Adjusted pumpkin spawn rates - Added health and ammo to upper back area at last - Fixed clipping issues around a rock near point A Read the rest of this update entry...
- Made changes to several spawn rooms - Redesigned final area to hopefully allow blu team to push through without having to spawn camp red team - Increased respawn wave time for red after capping first point - Disabled pumpkin bombs for testing purposes Read the rest of this update entry...
- Decreased overall size of various areas, including outside of blu spawn, town square, and final - Additional edits to final - Added health to right upper level at final - Adjusted sight lines - Blu second spawn no longer closes after unlocking third spawn Read the rest of this update entry...
- Modified terrain around right flank near blu spawn - Slightly shrunk distance from shack to door preceding point A - Walled off part of the cliff near blu's third spawn - Improved lighting in all areas Read the rest of this update entry...
- Changes to last - Began initial art pass - Re-enabled pumpkin bombs - Changed name to Wizard Town Read the rest of this update entry...
- Huge layout changes to point C and D - Practically a new map at this point - Too much to list here atm I gotta go test it right away - Re-enabled pumpkin bombs Read the rest of this update entry...