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-changed flag spawning mechanics:
--flags spawn in a random location near mid
--all flags are worth same score
--upper mid spawns every 4 seconds, lower mid spawns every 8 seconds
-adjusted cap rate (from .55 with .025 offset to .40 with 0 offset)
-adjusted max score (from 50 to 75) (enough flags to win spawn within 3:20)
-added small prop cover on low flank
-added small health to mid low ground
-added small ammo to mid roof
-added finale explosion
-added capture zone holograms for clarity
-clipping
-minor detailing
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